Death, mutilation, gore, dark themes, religion and worship of evil, and violence.
What is this?
This is a game about being the undead horrors that protect an ancient temple. You’re rotting away and can hardly hold yourself up, but you are persistent, and your God is on your side. It is for telling stories about the monsters and exploring the motivations of evil creatures. It’s dark, grim, and probably be goofy.
What do you need to play?
- 2 six-sided dice each (4 would be better),
- 3 to 6 people to play,
- one of those people will be the Game master (GM),
- and around two hours.
Why does this exist?
My players were going to attack another temple and wipe out all the zombie’s inside and take the relics and desecrate the sacred place, again. We all knew they were going to succeed. I figured, why not play it from the perspective of the zombies and see if they can still do it.
I wanted a super simple rule system and WSCA fitted perfectly. In fact, I wrote this during the WSCA Jam last year but didn’t get around to finishing it. And then I read Mörk Borg, which has clearly had an impact on my aesthetic choices.
When would I play this?
Play this when you need a break from your regular game. Play this to populate a temple for your regular game. Play this when you want to find out how the zombies feel about having their idols stolen. Play this to help your players branch out from their safety RPGs. Play this when you want to design a nasty god and the temple their worshipers live in.
If you’d like more things by me you can find them here!